Thousands of years ago a new era began for humankind. Nomadic hunter-gatherers organized into small groups, established defined social roles, and built their first settlements. This period is known...
A mysterious base. Prototype technology. Conspiracies within conspiracies. It’s hard to know who to trust, but there’s a job that needs to be done. And it’s up to Snake and his crew to do it.
Metal...
Five pursuit (polyomino) cards are available each round. You roll five dice to assign colors to those shapes. Then, you have to decide which shape to draw on your brain board.
Along the way, you ca...
“In the Imperial Garden, during the last months of the year, the trees turn vivid hues of red, orange and yellow. The cold wind, the dancing of the leaves falling from the maple trees and the anima...
There are monsters under your bed!
Everyone knows that, of course, but in this cooperative memory game you and your friends get to scare those monsters away for good!
If you can find the right toy ...
Good staff is hard to find, especially at a Monster Inn. As dungeon masters, you’ll need to look around the local tavern for battle-hardened monsters for your dark dungeon. But the other dungeon ma...
In Monster Workshop, you are a (slightly mad) scientist. Scour your lab to assemble the best available parts, and create the ultimate combat monster. Take your monster to battle and defeat the oppo...
Yes, that crazy card game where the rules keep changing has joined forces with Monty Python™ to create the Looneyest card game ever! Help King Arthur and his Knights find the Holy Grail. Bring a Sh...
Mori is the Latin word for death and the Japanese word for forest. Both of these interpretations are represented in this artwork of this card game.Mori is a quick-playing trick-taking game that ask...
King of the hill with 6 hills.
Roll some dice, then choose how to combine them to move your goats up the mountains. There is only room for one goat at the top of each mountain. The longer you stay ...
Pick a room from the conveyor belt and add it to the mechanical maze. Everyone has their own Secret Agenda. Manipulate the maze. Force the Cat & Mouse to move. Outwit your opponents and achieve...
This is a card game for 3-6 players ages 10 and up. Playing time is 1-2 hours.
This game contains 168 cards, a six-sided die, and a rulesheet.
Go down in the dungeon. Kill everything you meet. Bac...
THIS IS AN EXPANSION TO MUNCHKIN. BASE GAME IS REQUIRED TO PLAY.
112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Te...
Munchkin 3 – Clerical Errors is a 112-card expansion to Munchkin; you will need a Munchkin base game to play.
Another 112 cards for the best-selling game of killing monsters and taking their stuff...
Munchkin 4 – The Need for Steed is an expansion for the original Munchkin – 112 more cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds,...
This is a 112-card EXPANSION for Munchkin.
A Munchkin base game is needed in order to use these cards.
De-Ranged has everything you love about Munchkin, including:
* A new Class! Rangers can tam...
This is an EXPANSION for Munchkin. A Munchkin base game is required to play.
Includes 40 double-sized Dungeons and 32 Portal cards.
Double Trouble!
What's an adventurer without dungeons to expl...
This is a 112-card expansion for Munchkin. A Munchkin base game (or two!) is required to play this expansion.
Stir Things Up!
Admit it. You really like to combine all your Munchkin sets . . . the...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '