Vendor: Pegasus Spiele North America
Product Type : Board Game
Djinn is an atmospheric eurogame that requires both long-term strategy and tactical flexibility. As hopeful apprentices of the Magic Guild, players are tasked with protecting the Magic Source by capturing the djinn before they cause any harm. Players must weave together their long term strategies by taking advantage of the unique benefits of the locations found throughout the city. Each game of Djinn presents a delightful new puzzle to decipher and explore.
Apprentices of the Magic Guild, great danger awaits, and we need your help!
Magical beings, half physical, half ethereal, have found our Magic Source around which we have built our little community and which we have always sought to protect. Without warning, these beings of dubious character that we call “Djinn” appeared in various locations around the city to challenge our access to the Source.
So far, we’ve taught you how to temporarily trap these troublemakers in spell circles. However, you can only permanently control them, if you catch them in Djinn bottles made from dragon glass. To close these bottles, you also need corks made from the bark of a tree near the Magic Source – these rare materials you will somehow have to find yourself. Whomever best protects our small town will be promoted to the ranks of the inner circle of the Magic Guild to uncover even more mysteries of our culture...
All event entry fees are final. If you cancel less than 24 hours before a special event, your payment will be retained to cover the preparations already set in motion. No refunds will be issued for last-minute cancellations—choose your quests wisely!
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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