Vendor: Atlas Games
Product Type : Board Game
A stand-alone sequel to Gloom where the characters and misfortunes are drawn from classic fairy tales.
Award-winning gameplay is based on transparent playing cards that stack on top of each other to hide and reveal text and statistics from the cards below.
Stands alone, but also compatible with all existing Gloom games and expansions.
What It's About: Fairy tales are awful. Wolves and old women eat children, giants fall from the sky, and even young girls break-and-enter to steal porridge from unsuspecting families. In Fairytale Gloom, custom collections of fairy tale characters like Jack, Gretel, Puss in Boots, and Little Red Riding Hood do their best to stay happy, but circumstances conspire to rain woe on their sad, benighted heads. These heroes become beasts, give up on Grandma, and cry wolf once too often. Even though they look into magic mirrors and kill golden geese, most end their days living in giant shoes... or worse. Eventually, enough Unhappy Endings come to pass that the game ends. And then? The most miserable collection of characters wins. Gameplay Basics Each player chooses their own collection of fairy tale protagonists. Modifiers add or subtract points. You could play "Dwelt With Some Dwarfs" on "Rapunzel," for example. Unhappy Endings lock in points for good or ill. Perhaps "Goldilocks" "Cried Wolf Once Too Often." It's all about storytelling: Players weave tales around what comes to pass. What happened, exactly, when "Joe the Giant" "Married a Murderer?" With transparent cards, the points you can see are the points in play - it's that simple! Contents: 110 transparent, poker-sized playing cards. Players: 2-4 players, ages 13+. Play Time: 60 minutes.
All event entry fees are final. If you cancel less than 24 hours before a special event, your payment will be retained to cover the preparations already set in motion. No refunds will be issued for last-minute cancellations—choose your quests wisely!
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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