Axolotl with a Gun: Armed and Dangerous

Axolotl with a Gun: Armed and Dangerous

Axolotl with a Gun: Armed and Dangerous

Regular Price $19.99 $19.99

Vendor: Indie Press Revolution

Product Type : RPG Book

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Axolotl with a Gun: Armed and Dangerous is a companion zine for Axolotl with a Gun, 2nd Edition, our coin-operated, arcade-style, one-shot tabletop roleplaying game about adorable amphibians with comically oversized weapons and cute hobbies fighting evil robots bent on destroying their habitat.

Add new tools to your heavily-armed amphibians arsenal with new character creation options, including new guns, hobbies, and ultimate moves. It also offers new ready-to-run adventures for you to explore, chasing down swarms of time-travelling, crypto-obsessed mecha-corvids in the GOD STRING adventure, or gather two complete parties of tiny salamanders to confront a mega-massive mech thirsty for your lake water in the D3V0UR3R XLR3 adventure. You can also play new ways with new GM-less and duet (two player) rules. 

Axolotl with a Gun is a game for 1 Game Master and 2-5 players, to be played in 2+ hours. The Devourer XLR3 adventure in Armed and Dangerous is designed for 1-2 Game Masters and 6-10 players.

Expand Your Arsenal

Armed and Dangerous includes 6 awesome new weapons for you to play with:

  • The Hot Glue Gun: Make the most of your hobbies and probably glue some robots together. 
  • The Beam Pistol: Fire piercing laser blasts to incinerate your foes attacks.
  • The Wrist Rocket: Flick dice across the table to knock out your foes' dice.
  • The T-Shirt Cannon: Assemble ammunition from your hobby supplies and unleash high-pressure hype-shots.
  • The Experimental Railgun: Charge your railgun by stacking towers of dice.
  • The Sniper Rifle: Match your dice to your foes for massive SUPERCRITICAL HITS.

At Swords and Spoons, we strive to provide an excellent experience for all our customers and adventurers. Please note that all event entry fees are final. If you cancel less than 24 hours before a special event, your payment will be retained to cover the preparations already set in motion. No refunds will be issued for last-minute cancellations—choose your quests wisely!

Physical products may be returned within 30 days of purchase if they are unopened, unused, and in their original packaging, accompanied by a valid receipt. Refunds will be issued to the original payment method. However, all trading card game (TCG) sales are final, including sealed products and singles. We do not accept returns or exchanges on trading cards.

Used games and consignment items are also final sale, and paints, hobby supplies, and opened games cannot be returned unless defective. If you believe you’ve received a defective or incorrect item, please contact us within 7 days of purchase and we’ll do our best to make it right.

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